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Direktori : C:/Windows/Temp/MBInstallTemp/ctlrpkg/QtQuick/Controls.2/Material/ |
Current File : C:/Windows/Temp/MBInstallTemp/ctlrpkg/QtQuick/Controls.2/Material/Switch.qml |
/**************************************************************************** ** ** Copyright (C) 2017 The Qt Company Ltd. ** Contact: http://www.qt.io/licensing/ ** ** This file is part of the Qt Quick Controls 2 module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL3$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see http://www.qt.io/terms-conditions. For further ** information use the contact form at http://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 3 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPLv3 included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 3 requirements ** will be met: https://www.gnu.org/licenses/lgpl.html. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 2.0 or later as published by the Free ** Software Foundation and appearing in the file LICENSE.GPL included in ** the packaging of this file. Please review the following information to ** ensure the GNU General Public License version 2.0 requirements will be ** met: http://www.gnu.org/licenses/gpl-2.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ import QtQuick 2.12 import QtQuick.Controls.Material 2.12 import QtQuick.Controls.Material.impl 2.12 import QtQuick.Templates 2.12 as T T.Switch { id: control implicitWidth: Math.max(implicitBackgroundWidth + leftInset + rightInset, implicitContentWidth + leftPadding + rightPadding) implicitHeight: Math.max(implicitBackgroundHeight + topInset + bottomInset, implicitContentHeight + topPadding + bottomPadding, implicitIndicatorHeight + topPadding + bottomPadding) padding: 8 spacing: 8 indicator: SwitchIndicator { x: text ? (control.mirrored ? control.width - width - control.rightPadding : control.leftPadding) : control.leftPadding + (control.availableWidth - width) / 2 y: control.topPadding + (control.availableHeight - height) / 2 control: control Ripple { x: parent.handle.x + parent.handle.width / 2 - width / 2 y: parent.handle.y + parent.handle.height / 2 - height / 2 width: 28; height: 28 pressed: control.pressed active: control.down || control.visualFocus || control.hovered color: control.checked ? control.Material.highlightedRippleColor : control.Material.rippleColor } } contentItem: Text { leftPadding: control.indicator && !control.mirrored ? control.indicator.width + control.spacing : 0 rightPadding: control.indicator && control.mirrored ? control.indicator.width + control.spacing : 0 text: control.text font: control.font color: control.enabled ? control.Material.foreground : control.Material.hintTextColor elide: Text.ElideRight verticalAlignment: Text.AlignVCenter } }