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Direktori : C:/Windows/Temp/MBInstallTemp/ctlrpkg/QtQuick/Controls.2/Material/ |
Current File : C:/Windows/Temp/MBInstallTemp/ctlrpkg/QtQuick/Controls.2/Material/SpinBox.qml |
/**************************************************************************** ** ** Copyright (C) 2017 The Qt Company Ltd. ** Contact: http://www.qt.io/licensing/ ** ** This file is part of the Qt Quick Controls 2 module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL3$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see http://www.qt.io/terms-conditions. For further ** information use the contact form at http://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 3 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPLv3 included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 3 requirements ** will be met: https://www.gnu.org/licenses/lgpl.html. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 2.0 or later as published by the Free ** Software Foundation and appearing in the file LICENSE.GPL included in ** the packaging of this file. Please review the following information to ** ensure the GNU General Public License version 2.0 requirements will be ** met: http://www.gnu.org/licenses/gpl-2.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ import QtQuick 2.12 import QtQuick.Templates 2.12 as T import QtQuick.Controls.Material 2.12 import QtQuick.Controls.Material.impl 2.12 T.SpinBox { id: control implicitWidth: Math.max(implicitBackgroundWidth + leftInset + rightInset, contentItem.implicitWidth + up.implicitIndicatorWidth + down.implicitIndicatorWidth) implicitHeight: Math.max(implicitContentHeight + topPadding + bottomPadding, implicitBackgroundHeight, up.implicitIndicatorHeight, down.implicitIndicatorHeight) spacing: 6 topPadding: 8 bottomPadding: 16 leftPadding: (control.mirrored ? (up.indicator ? up.indicator.width : 0) : (down.indicator ? down.indicator.width : 0)) rightPadding: (control.mirrored ? (down.indicator ? down.indicator.width : 0) : (up.indicator ? up.indicator.width : 0)) validator: IntValidator { locale: control.locale.name bottom: Math.min(control.from, control.to) top: Math.max(control.from, control.to) } contentItem: TextInput { text: control.displayText font: control.font color: enabled ? control.Material.foreground : control.Material.hintTextColor selectionColor: control.Material.textSelectionColor selectedTextColor: control.Material.foreground horizontalAlignment: Qt.AlignHCenter verticalAlignment: Qt.AlignVCenter cursorDelegate: CursorDelegate { } readOnly: !control.editable validator: control.validator inputMethodHints: control.inputMethodHints } up.indicator: Item { x: control.mirrored ? 0 : parent.width - width implicitWidth: control.Material.touchTarget implicitHeight: control.Material.touchTarget height: parent.height width: height Ripple { clipRadius: 2 x: control.spacing y: control.spacing width: parent.width - 2 * control.spacing height: parent.height - 2 * control.spacing pressed: control.up.pressed active: control.up.pressed || control.up.hovered || control.visualFocus color: control.Material.rippleColor } Rectangle { x: (parent.width - width) / 2 y: (parent.height - height) / 2 width: Math.min(parent.width / 3, parent.height / 3) height: 2 color: enabled ? control.Material.foreground : control.Material.spinBoxDisabledIconColor } Rectangle { x: (parent.width - width) / 2 y: (parent.height - height) / 2 width: 2 height: Math.min(parent.width / 3, parent.height / 3) color: enabled ? control.Material.foreground : control.Material.spinBoxDisabledIconColor } } down.indicator: Item { x: control.mirrored ? parent.width - width : 0 implicitWidth: control.Material.touchTarget implicitHeight: control.Material.touchTarget height: parent.height width: height Ripple { clipRadius: 2 x: control.spacing y: control.spacing width: parent.width - 2 * control.spacing height: parent.height - 2 * control.spacing pressed: control.down.pressed active: control.down.pressed || control.down.hovered || control.visualFocus color: control.Material.rippleColor } Rectangle { x: (parent.width - width) / 2 y: (parent.height - height) / 2 width: parent.width / 3 height: 2 color: enabled ? control.Material.foreground : control.Material.spinBoxDisabledIconColor } } background: Item { implicitWidth: 192 implicitHeight: control.Material.touchTarget Rectangle { x: parent.width / 2 - width / 2 y: parent.y + parent.height - height - control.bottomPadding / 2 width: control.availableWidth height: control.activeFocus ? 2 : 1 color: control.activeFocus ? control.Material.accentColor : control.Material.hintTextColor } } }