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/****************************************************************************
**
** Copyright (C) 2017 The Qt Company Ltd.
** Contact: http://www.qt.io/licensing/
**
** This file is part of the Qt Quick Controls 2 module of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:LGPL3$
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see http://www.qt.io/terms-conditions. For further
** information use the contact form at http://www.qt.io/contact-us.
**
** GNU Lesser General Public License Usage
** Alternatively, this file may be used under the terms of the GNU Lesser
** General Public License version 3 as published by the Free Software
** Foundation and appearing in the file LICENSE.LGPLv3 included in the
** packaging of this file. Please review the following information to
** ensure the GNU Lesser General Public License version 3 requirements
** will be met: https://www.gnu.org/licenses/lgpl.html.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 2.0 or later as published by the Free
** Software Foundation and appearing in the file LICENSE.GPL included in
** the packaging of this file. Please review the following information to
** ensure the GNU General Public License version 2.0 requirements will be
** met: http://www.gnu.org/licenses/gpl-2.0.html.
**
** $QT_END_LICENSE$
**
****************************************************************************/

import QtQuick 2.12
import QtQuick.Templates 2.12 as T
import QtQuick.Controls.Material 2.12
import QtQuick.Controls.Material.impl 2.12

T.RangeSlider {
    id: control

    implicitWidth: Math.max(implicitBackgroundWidth + leftInset + rightInset,
                            first.implicitHandleWidth + leftPadding + rightPadding,
                            second.implicitHandleWidth + leftPadding + rightPadding)
    implicitHeight: Math.max(implicitBackgroundHeight + topInset + bottomInset,
                             first.implicitHandleHeight + topPadding + bottomPadding,
                             second.implicitHandleHeight + topPadding + bottomPadding)

    padding: 6

    first.handle: SliderHandle {
        x: control.leftPadding + (control.horizontal ? control.first.visualPosition * (control.availableWidth - width) : (control.availableWidth - width) / 2)
        y: control.topPadding + (control.horizontal ? (control.availableHeight - height) / 2 : control.first.visualPosition * (control.availableHeight - height))
        value: first.value
        handleHasFocus: activeFocus
        handlePressed: first.pressed
        handleHovered: first.hovered
    }

    second.handle: SliderHandle {
        x: control.leftPadding + (control.horizontal ? control.second.visualPosition * (control.availableWidth - width) : (control.availableWidth - width) / 2)
        y: control.topPadding + (control.horizontal ? (control.availableHeight - height) / 2 : control.second.visualPosition * (control.availableHeight - height))
        value: second.value
        handleHasFocus: activeFocus
        handlePressed: second.pressed
        handleHovered: second.hovered
    }

    background: Rectangle {
        x: control.leftPadding + (control.horizontal ? 0 : (control.availableWidth - width) / 2)
        y: control.topPadding + (control.horizontal ? (control.availableHeight - height) / 2 : 0)
        implicitWidth: control.horizontal ? 200 : 48
        implicitHeight: control.horizontal ? 48 : 200
        width: control.horizontal ? control.availableWidth : 1
        height: control.horizontal ? 1 : control.availableHeight
        color: control.Material.foreground
        scale:control.horizontal && control.mirrored ? -1 : 1

        Rectangle {
            x: control.horizontal ? control.first.position * parent.width : -1
            y: control.horizontal ? -1 : control.second.visualPosition * parent.height + 3
            width: control.horizontal ? control.second.position * parent.width - control.first.position * parent.width - 3 : 3
            height: control.horizontal ? 3 : control.second.position * parent.height - control.first.position * parent.height - 3

            color: control.Material.accentColor
        }
    }
}

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