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/**************************************************************************** ** ** Copyright (C) 2017 The Qt Company Ltd. ** Contact: http://www.qt.io/licensing/ ** ** This file is part of the Qt Quick Controls 2 module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL3$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see http://www.qt.io/terms-conditions. For further ** information use the contact form at http://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 3 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPLv3 included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 3 requirements ** will be met: https://www.gnu.org/licenses/lgpl.html. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 2.0 or later as published by the Free ** Software Foundation and appearing in the file LICENSE.GPL included in ** the packaging of this file. Please review the following information to ** ensure the GNU General Public License version 2.0 requirements will be ** met: http://www.gnu.org/licenses/gpl-2.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ import QtQuick 2.12 import QtQuick.Controls.Material 2.12 Rectangle { id: cursor color: parent.Material.accentColor width: 2 visible: parent.activeFocus && !parent.readOnly && parent.selectionStart === parent.selectionEnd Connections { target: cursor.parent onCursorPositionChanged: { // keep a moving cursor visible cursor.opacity = 1 timer.restart() } } Timer { id: timer running: cursor.parent.activeFocus && !cursor.parent.readOnly && interval != 0 repeat: true interval: Qt.styleHints.cursorFlashTime / 2 onTriggered: cursor.opacity = !cursor.opacity ? 1 : 0 // force the cursor visible when gaining focus onRunningChanged: cursor.opacity = 1 } }