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/**************************************************************************** ** ** Copyright (C) 2016 The Qt Company Ltd. ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the Qt Quick Controls module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 3 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL3 included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 3 requirements ** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 2.0 or (at your option) the GNU General ** Public license version 3 or any later version approved by the KDE Free ** Qt Foundation. The licenses are as published by the Free Software ** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-2.0.html and ** https://www.gnu.org/licenses/gpl-3.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ import QtQuick 2.2 import QtQuick.Controls 1.2 import QtQuick.Controls.Private 1.0 import QtQuick.Controls.Styles 1.1 Style { id: root property bool tabsMovable: false property int tabsAlignment: __barstyle.styleHint("tabbaralignment") === "center" ? Qt.AlignHCenter : Qt.AlignLeft; property int tabOverlap: __barstyle.pixelMetric("taboverlap"); property int frameOverlap: __barstyle.pixelMetric("tabbaseoverlap"); property StyleItem __barstyle: StyleItem { elementType: "tab" properties: { "tabposition" : (control.tabPosition === Qt.TopEdge ? "Top" : "Bottom") } visible: false } property Component frame: StyleItem { id: styleitem anchors.fill: parent anchors.topMargin: 1//stack.baseOverlap z: style == "oxygen" ? 1 : 0 elementType: "tabframe" value: tabbarItem && tabsVisible && tabbarItem.tab(currentIndex) ? tabbarItem.tab(currentIndex).x : 0 minimum: tabbarItem && tabsVisible && tabbarItem.tab(currentIndex) ? tabbarItem.tab(currentIndex).width : 0 maximum: tabbarItem && tabsVisible ? tabbarItem.width : width properties: { "selectedTabRect" : tabbarItem.__selectedTabRect, "orientation" : control.tabPosition } hints: control.styleHints Component.onCompleted: { stack.frameWidth = styleitem.pixelMetric("defaultframewidth"); stack.style = style; } border{ top: 16 bottom: 16 } textureHeight: 64 } property Component tab: Item { id: item property string tabpos: control.count === 1 ? "only" : index === 0 ? "beginning" : index === control.count - 1 ? "end" : "middle" property string selectedpos: styleData.nextSelected ? "next" : styleData.previousSelected ? "previous" : "" property string orientation: control.tabPosition === Qt.TopEdge ? "Top" : "Bottom" property int tabHSpace: __barstyle.pixelMetric("tabhspace"); property int tabVSpace: __barstyle.pixelMetric("tabvspace"); property int totalOverlap: tabOverlap * (control.count - 1) property real maxTabWidth: control.count > 0 ? (control.width + totalOverlap) / control.count : 0 implicitWidth: Math.min(maxTabWidth, Math.max(50, styleitem.textWidth(styleData.title)) + tabHSpace + 2) implicitHeight: Math.max(styleitem.font.pixelSize + tabVSpace + 6, 0) StyleItem { id: styleitem elementType: "tab" paintMargins: style === "mac" ? 0 : 2 anchors.fill: parent anchors.topMargin: style === "mac" ? 2 : 0 anchors.rightMargin: -paintMargins anchors.bottomMargin: -1 anchors.leftMargin: -paintMargins + (style === "mac" && selected ? -1 : 0) properties: { "hasFrame" : true, "orientation": orientation, "tabpos": tabpos, "selectedpos": selectedpos } hints: control.styleHints enabled: styleData.enabled selected: styleData.selected text: elidedText(styleData.title, tabbarItem.elide, item.width - item.tabHSpace) hover: styleData.hovered hasFocus: tabbarItem.activeFocus && selected } } property Component leftCorner: null property Component rightCorner: null }