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Direktori : C:/Windows/Temp/MBInstallTemp/ctlrpkg/QtQuick/Controls/Styles/Desktop/ |
Current File : C:/Windows/Temp/MBInstallTemp/ctlrpkg/QtQuick/Controls/Styles/Desktop/SpinBoxStyle.qml |
/**************************************************************************** ** ** Copyright (C) 2016 The Qt Company Ltd. ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the Qt Quick Controls module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 3 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL3 included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 3 requirements ** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 2.0 or (at your option) the GNU General ** Public license version 3 or any later version approved by the KDE Free ** Qt Foundation. The licenses are as published by the Free Software ** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-2.0.html and ** https://www.gnu.org/licenses/gpl-3.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ import QtQuick 2.2 import QtQuick.Controls 1.2 import QtQuick.Controls.Private 1.0 Style { readonly property SpinBox control: __control padding { top: control.__panel ? control.__panel.topPadding + (styleitem.style === "mac" ? 2 : 0) : 0 left: control.__panel ? control.__panel.leftPadding : 0 right: control.__panel ? control.__panel.rightPadding : 0 bottom: control.__panel ? control.__panel.bottomPadding : 0 } StyleItem {id: styleitem ; visible: false} property int renderType: Text.NativeRendering property Component panel: Item { id: style property rect upRect property rect downRect property int horizontalAlignment: Qt.platform.os === "osx" ? Qt.AlignRight : Qt.AlignLeft property int verticalAlignment: Qt.AlignVCenter property alias font: styleitem.font property color foregroundColor: SystemPaletteSingleton.text(control.enabled) property color backgroundColor: SystemPaletteSingleton.base(control.enabled) property color selectionColor: SystemPaletteSingleton.highlight(control.enabled) property color selectedTextColor: SystemPaletteSingleton.highlightedText(control.enabled) property int topPadding: edit.anchors.topMargin property int leftPadding: 3 + edit.anchors.leftMargin property int rightPadding: 3 + edit.anchors.rightMargin property int bottomPadding: edit.anchors.bottomMargin width: 100 height: styleitem.implicitHeight implicitWidth: 2 + styleitem.implicitWidth implicitHeight: styleitem.implicitHeight baselineOffset: styleitem.baselineOffset Item { id: edit anchors.fill: parent FocusFrame { anchors.fill: parent focusMargin:-6 visible: spinbox.activeFocus && styleitem.styleHint("focuswidget") } } function updateRect() { style.upRect = styleitem.subControlRect("up"); style.downRect = styleitem.subControlRect("down"); var inputRect = styleitem.subControlRect("edit"); edit.anchors.topMargin = inputRect.y edit.anchors.leftMargin = inputRect.x edit.anchors.rightMargin = style.width - inputRect.width - edit.anchors.leftMargin edit.anchors.bottomMargin = style.height - inputRect.height - edit.anchors.topMargin } Component.onCompleted: updateRect() onWidthChanged: updateRect() onHeightChanged: updateRect() StyleItem { id: styleitem elementType: "spinbox" anchors.fill: parent sunken: (styleData.downEnabled && styleData.downPressed) || (styleData.upEnabled && styleData.upPressed) hover: control.hovered hints: control.styleHints hasFocus: control.activeFocus enabled: control.enabled value: (styleData.upPressed ? 1 : 0) | (styleData.downPressed ? 1<<1 : 0) | (styleData.upEnabled ? (1<<2) : 0) | (styleData.downEnabled ? (1<<3) : 0) contentWidth: styleData.contentWidth contentHeight: styleData.contentHeight textureHeight: implicitHeight border {top: 6 ; bottom: 6} } } }