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/**************************************************************************** ** ** Copyright (C) 2016 The Qt Company Ltd. ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the Qt Quick Controls module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 3 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL3 included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 3 requirements ** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 2.0 or (at your option) the GNU General ** Public license version 3 or any later version approved by the KDE Free ** Qt Foundation. The licenses are as published by the Free Software ** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-2.0.html and ** https://www.gnu.org/licenses/gpl-3.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ import QtQml 2.14 as Qml import QtQuick 2.2 import QtQuick.Controls 1.2 import QtQuick.Controls.Private 1.0 Item { id: content property Component menuItemDelegate property Component scrollIndicatorStyle property Component scrollerStyle property var itemsModel property int minWidth: 100 property real maxHeight: 800 readonly property bool mousePressed: hoverArea.pressed signal triggered(var item) function menuItemAt(index) { list.currentIndex = index return list.currentItem } width: Math.max(list.contentWidth, minWidth) height: Math.min(list.contentHeight, fittedMaxHeight) readonly property int currentIndex: __menu.__currentIndex property Item currentItem: null property int itemHeight: 23 Component.onCompleted: { var children = list.contentItem.children for (var i = 0; i < list.count; i++) { var child = children[i] if (child.visible && child.styleData.type === MenuItemType.Item) { itemHeight = children[i].height break } } } readonly property int fittingItems: Math.floor((maxHeight - downScroller.height) / itemHeight) readonly property real fittedMaxHeight: itemHeight * fittingItems + downScroller.height readonly property bool shouldUseScrollers: scrollView.style === emptyScrollerStyle && itemsModel.length > fittingItems readonly property real upScrollerHeight: upScroller.visible ? upScroller.height : 0 readonly property real downScrollerHeight: downScroller.visible ? downScroller.height : 0 property var oldMousePos: undefined property var openedSubmenu: null function updateCurrentItem(mouse) { var pos = mapToItem(list.contentItem, mouse.x, mouse.y) var dx = 0 var dy = 0 var dist = 0 if (openedSubmenu && oldMousePos !== undefined) { dx = mouse.x - oldMousePos.x dy = mouse.y - oldMousePos.y dist = Math.sqrt(dx * dx + dy * dy) } oldMousePos = mouse if (openedSubmenu && dist > 5) { var menuRect = __menu.__popupGeometry var submenuRect = openedSubmenu.__popupGeometry var angle = Math.atan2(dy, dx) var ds = 0 if (submenuRect.x > menuRect.x) { ds = menuRect.width - oldMousePos.x } else { angle = Math.PI - angle ds = oldMousePos.x } var above = submenuRect.y - menuRect.y - oldMousePos.y var below = submenuRect.height - above var minAngle = Math.atan2(above, ds) var maxAngle = Math.atan2(below, ds) // This tests that the current mouse position is in // the triangle defined by the previous mouse position // and the submenu's top-left and bottom-left corners. if (minAngle < angle && angle < maxAngle) { sloppyTimer.start() return } } if (!currentItem || !currentItem.contains(Qt.point(pos.x - currentItem.x, pos.y - currentItem.y))) { if (currentItem && !hoverArea.pressed && currentItem.styleData.type === MenuItemType.Menu) { currentItem.__closeSubMenu() openedSubmenu = null } currentItem = list.itemAt(pos.x, pos.y) if (currentItem) { __menu.__currentIndex = currentItem.__menuItemIndex if (currentItem.styleData.type === MenuItemType.Menu) { showCurrentItemSubMenu(false) } } else { __menu.__currentIndex = -1 } } } function showCurrentItemSubMenu(immediately) { if (!currentItem.__menuItem.__popupVisible) { currentItem.__showSubMenu(immediately) openedSubmenu = currentItem.__menuItem } } Timer { id: sloppyTimer interval: 1000 // Stop timer as soon as we hover one of the submenu items property int currentIndex: openedSubmenu ? openedSubmenu.__currentIndex : -1 onCurrentIndexChanged: if (currentIndex !== -1) stop() onTriggered: { if (openedSubmenu && openedSubmenu.__currentIndex === -1) updateCurrentItem(oldMousePos) } } Component { id: emptyScrollerStyle Style { padding { left: 0; right: 0; top: 0; bottom: 0 } property bool scrollToClickedPosition: false property Component frame: Item { visible: false } property Component corner: Item { visible: false } property Component __scrollbar: Item { visible: false } } } ScrollView { id: scrollView anchors { fill: parent topMargin: upScrollerHeight bottomMargin: downScrollerHeight } style: scrollerStyle || emptyScrollerStyle __wheelAreaScrollSpeed: itemHeight ListView { id: list model: itemsModel delegate: menuItemDelegate snapMode: ListView.SnapToItem boundsBehavior: Flickable.StopAtBounds highlightFollowsCurrentItem: true highlightMoveDuration: 0 } } MouseArea { id: hoverArea anchors.left: scrollView.left width: scrollView.width - scrollView.__verticalScrollBar.width height: parent.height hoverEnabled: Settings.hoverEnabled acceptedButtons: Qt.AllButtons onPositionChanged: updateCurrentItem({ "x": mouse.x, "y": mouse.y }) onPressed: updateCurrentItem({ "x": mouse.x, "y": mouse.y }) onReleased: { if (currentItem && currentItem.__menuItem.enabled) { if (currentItem.styleData.type === MenuItemType.Menu) { showCurrentItemSubMenu(true) } else { content.triggered(currentItem) } } } onExited: { if (currentItem && !currentItem.__menuItem.__popupVisible) { currentItem = null __menu.__currentIndex = -1 } } MenuContentScroller { id: upScroller direction: Qt.UpArrow visible: shouldUseScrollers && !list.atYBeginning function scrollABit() { list.contentY -= itemHeight } } MenuContentScroller { id: downScroller direction: Qt.DownArrow visible: shouldUseScrollers && !list.atYEnd function scrollABit() { list.contentY += itemHeight } } } Timer { interval: 1 running: true repeat: false onTriggered: list.positionViewAtIndex(currentIndex, !scrollView.__style ? ListView.Center : ListView.Beginning) } Qml.Binding { target: scrollView.__verticalScrollBar property: "singleStep" value: itemHeight restoreMode: Binding.RestoreBinding } }