Current Path : C:/xampp/htdocs/moodle/message/amd/src/ |
Current File : C:/xampp/htdocs/moodle/message/amd/src/message_drawer_view_conversation_patcher.js |
// This file is part of Moodle - http://moodle.org/ // // Moodle is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, either version 3 of the License, or // (at your option) any later version. // // Moodle is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with Moodle. If not, see <http://www.gnu.org/licenses/>. /** * This module will take 2 view states from the message_drawer_view_conversation * module and generate a patch that can be given to the * message_drawer_view_conversation_renderer module to update the UI. * * This module should never modify either state. It's purely a read only * module. * * @module core_message/message_drawer_view_conversation_patcher * @copyright 2018 Ryan Wyllie <ryan@moodle.com> * @license http://www.gnu.org/copyleft/gpl.html GNU GPL v3 or later */ define( [ 'jquery', 'core/user_date', 'core_message/message_drawer_view_conversation_constants' ], function( $, UserDate, Constants ) { /** * Sort messages by day. * * @param {Array} messages The list of messages to sort. * @param {Number} midnight User's midnight timestamp. * @return {Array} messages sorted by day. */ var sortMessagesByDay = function(messages, midnight) { var messagesByDay = messages.reduce(function(carry, message) { var timeCreated = message.timeCreated ? message.timeCreated : midnight; var dayTimestamp = UserDate.getUserMidnightForTimestamp(timeCreated, midnight); if (carry.hasOwnProperty(dayTimestamp)) { carry[dayTimestamp].push(message); } else { carry[dayTimestamp] = [message]; } return carry; }, {}); return Object.keys(messagesByDay).map(function(dayTimestamp) { return { timestamp: dayTimestamp, messages: messagesByDay[dayTimestamp] }; }); }; /** * Diff 2 arrays using a match function * * @param {Array} a The first array. * @param {Array} b The second array. * @param {Function} matchFunction Function used for matching array items. * @return {Object} Object containing array items missing from a, array items missing from b * and matches */ var diffArrays = function(a, b, matchFunction) { // Make copy of it. b = b.slice(); var missingFromA = []; var missingFromB = []; var matches = []; a.forEach(function(current) { var found = false; var index = 0; for (; index < b.length; index++) { var next = b[index]; if (matchFunction(current, next)) { found = true; matches.push({ a: current, b: next }); break; } } if (found) { // This day has been processed so removed it from the list. b.splice(index, 1); } else { // If we couldn't find it in the next messages then it means // it needs to be added. missingFromB.push(current); } }); missingFromA = b; return { missingFromA: missingFromA, missingFromB: missingFromB, matches: matches }; }; /** * Find an element in a array based on a matching function. * * @param {array} array Array to search. * @param {Function} breakFunction Function to run on array item. * @return {*} The array item. */ var findPositionInArray = function(array, breakFunction) { var before = null; for (var i = 0; i < array.length; i++) { var candidate = array[i]; if (breakFunction(candidate)) { return candidate; } } return before; }; /** * Check if 2 arrays are equal. * * @param {Array} a The first array. * @param {Array} b The second array. * @return {Boolean} Are arrays equal. */ var isArrayEqual = function(a, b) { // Make shallow copies so that we don't mess with the array sorting. a = a.slice(); b = b.slice(); a.sort(); b.sort(); var aLength = a.length; var bLength = b.length; if (aLength < 1 && bLength < 1) { return true; } if (aLength != bLength) { return false; } return a.every(function(item, index) { return item == b[index]; }); }; /** * Do a shallow check to see if two objects appear to be equal. This should * only be used for pretty basic objects. * * @param {Object} a First object to compare. * @param {Object} b Second object to compare * @return {Bool} */ var isObjectEqual = function(a, b) { var aKeys = Object.keys(a); var bKeys = Object.keys(b); if (aKeys.length != bKeys.length) { return false; } return aKeys.every(function(key) { var aVal = a[key]; var bVal = b[key]; var aType = typeof aVal; var bType = typeof bVal; aType = (aVal === null) ? 'null' : aType; bType = (aVal === null) ? 'null' : bType; aType = (aType === 'object' && Array.isArray(aType)) ? 'array' : aType; bType = (bType === 'object' && Array.isArray(bType)) ? 'array' : bType; if (aType !== bType) { return false; } switch (aType) { case 'object': return isObjectEqual(aVal, bVal); case 'array': return isArrayEqual(aVal, bVal); default: return a[key] == b[key]; } }); }; /** * Compare two messages to check if they are equal. This function only checks a subset * of the message properties which we know will change rather than all properties. * * @param {Object} a The first message * @param {Object} b The second message * @return {Bool} */ var isMessageEqual = function(a, b) { return isObjectEqual( { id: a.id, state: a.sendState, text: a.text, timeCreated: a.timeCreated }, { id: b.id, state: b.sendState, text: b.text, timeCreated: b.timeCreated } ); }; /** * Build a patch based on days. * * @param {Object} current Current list current items. * @param {Array} remove List of days to remove. * @param {Array} add List of days to add. * @return {Object} Patch with elements to add and remove. */ var buildDaysPatch = function(current, remove, add) { return { remove: remove, add: add.map(function(day) { // Any days left over in the "next" list weren't in the "current" list // so they will need to be added. var before = findPositionInArray(current, function(candidate) { return day.timestamp < candidate.timestamp; }); return { before: before, value: day }; }) }; }; /** * Build the messages patch for each day. * * @param {Array} matchingDays Array of old and new messages sorted by day. * @return {Object} patch. */ var buildMessagesPatch = function(matchingDays) { var remove = []; var add = []; var update = []; // Iterate over the list of days and determine which messages in those days // have been changed. matchingDays.forEach(function(days) { var dayCurrent = days.a; var dayNext = days.b; // Find out which messages have changed in this day. This will return a list of messages // from the current state that couldn't be found in the next state and a list of messages in // the next state which couldn't be count in the current state. var messagesDiff = diffArrays(dayCurrent.messages, dayNext.messages, isMessageEqual); // Take the two arrays (list of messages changed from dayNext and list of messages changed // from dayCurrent) any work out which messages have been added/removed from the list and // which messages were just updated. var patch = diffArrays( // The messages from dayCurrent.message that weren't in dayNext.messages. messagesDiff.missingFromB, // The messages from dayNext.message that weren't in dayCurrent.messages. messagesDiff.missingFromA, function(a, b) { // This function is going to determine if the messages were // added/removed from either list or if they were simply an updated. // // If the IDs match or it was a state change (i.e. message with a temp // ID goes from pending to sent and receives an actual id) then they are // the same message which should be an update not an add/remove. return a.id == b.id || (a.sendState != b.sendState && a.timeAdded == b.timeAdded); } ); // Any messages from the current state for this day which aren't in the next state // for this day (i.e. the user deleted the message) means we need to remove them from // the UI. remove = remove.concat(patch.missingFromB); // Any messages not in the current state for this day which are in the next state // for this day (i.e. it's a new message) means we need to add it to the UI so work // out where in the list of messages it should appear (it could be a new message the // user has sent or older messages loaded as part of the conversation scroll back). patch.missingFromA.forEach(function(message) { // By default a null value for before will render the message at the bottom of // the message UI (i.e. it's the newest message). var before = null; if (message.timeCreated) { // If this message has a time created then find where it sits in the list of // message to insert it into the correct position. before = findPositionInArray(dayCurrent.messages, function(candidate) { if (message.timeCreated == candidate.timeCreated) { return message.id < candidate.id; } else { return message.timeCreated < candidate.timeCreated; } }); } add.push({ before: before, value: message, day: dayCurrent }); }); // Any message that appears in both the current state for this day and the next state // for this day means something in the message was updated. update = update.concat(patch.matches.map(function(message) { return { before: message.a, after: message.b }; })); }); return { add: add, remove: remove, update: update }; }; /** * Build a patch for this conversation. * * @param {Object} state, The current state of this conversation. * @param {Object} newState, The new state of this conversation. * @return {Object} Patch with days and messsages for each day. */ var buildConversationPatch = function(state, newState) { var diff = diffArrays(state.messages, newState.messages, isMessageEqual); if (diff.missingFromA.length || diff.missingFromB.length) { // Some messages have changed so let's work out which ones by sorting // them into their respective days. var current = sortMessagesByDay(state.messages, state.midnight); var next = sortMessagesByDay(newState.messages, newState.midnight); // This diffs the arrays to work out if there are any missing days that need // to be added (i.e. we've got some new messages on a new day) or if there // are any days that need to be deleted (i.e. the user has deleted some old messages). var daysDiff = diffArrays(current, next, function(dayCurrent, dayNext) { return dayCurrent.timestamp == dayNext.timestamp; }); return { // Handle adding or removing whole days. days: buildDaysPatch(current, daysDiff.missingFromB, daysDiff.missingFromA), // Handle updating messages that don't require adding/removing a whole day. messages: buildMessagesPatch(daysDiff.matches) }; } else { return null; } }; /** * Build a patch for the header of this conversation. Check if this conversation * is a group conversation. * * @param {Object} state The current state. * @param {Object} newState The new state. * @return {Object} patch */ var buildHeaderPatchTypePrivate = function(state, newState) { var requireAddContact = buildRequireAddContact(state, newState); var confirmContactRequest = buildConfirmContactRequest(state, newState); var oldOtherUser = getOtherUserFromState(state); var newOtherUser = getOtherUserFromState(newState); var requiresAddContact = requireAddContact && requireAddContact.show && !requireAddContact.hasMessages; var requiredAddContact = requireAddContact && !requireAddContact.show; // Render the header once we've got a user. var shouldRenderHeader = !oldOtherUser && newOtherUser; // We should also re-render the header if the other user requires // being added as a contact or if they did but no longer do. shouldRenderHeader = shouldRenderHeader || requiresAddContact || requiredAddContact; // Finally, we should re-render if the other user has sent this user // a contact request that is waiting for approval or if it's been approved/declined. shouldRenderHeader = shouldRenderHeader || confirmContactRequest !== null; if (shouldRenderHeader) { return { type: Constants.CONVERSATION_TYPES.PRIVATE, // We can show controls if the other user doesn't require add contact // and we aren't waiting for this user to respond to a contact request. showControls: !requiresAddContact && !confirmContactRequest, context: { id: newState.id, name: newState.name, subname: newState.subname, totalmembercount: newState.totalMemberCount, imageurl: newState.imageUrl, isfavourite: newState.isFavourite, ismuted: newState.isMuted, // Don't show favouriting if we don't have a conversation. showfavourite: newState.id !== null, userid: newOtherUser.id, showonlinestatus: newOtherUser.showonlinestatus, isonline: newOtherUser.isonline, isblocked: newOtherUser.isblocked, iscontact: newOtherUser.iscontact } }; } return null; }; /** * Build a patch for the header of this conversation. Check if this conversation * is a group conversation. * * @param {Object} state The current state. * @param {Object} newState The new state. * @return {Object} patch */ var buildHeaderPatchTypeSelf = function(state, newState) { var shouldRenderHeader = (state.name === null && newState.name !== null); if (shouldRenderHeader) { return { type: Constants.CONVERSATION_TYPES.SELF, // Don't display the controls for the self-conversations. showControls: false, context: { id: newState.id, name: newState.name, subname: newState.subname, imageurl: newState.imageUrl, isfavourite: newState.isFavourite, // Don't show favouriting if we don't have a conversation. showfavourite: newState.id !== null, showonlinestatus: true, } }; } return null; }; /** * Build a patch for the header of this conversation. Check if this conversation * is a group conversation. * * @param {Object} state The current state. * @param {Object} newState The new state. * @return {Object} patch */ var buildHeaderPatchTypePublic = function(state, newState) { var oldMemberCount = state.totalMemberCount; var newMemberCount = newState.totalMemberCount; if (oldMemberCount != newMemberCount) { return { type: Constants.CONVERSATION_TYPES.PUBLIC, showControls: true, context: { id: newState.id, name: newState.name, subname: newState.subname, totalmembercount: newState.totalMemberCount, imageurl: newState.imageUrl, isfavourite: newState.isFavourite, ismuted: newState.isMuted, // Don't show favouriting if we don't have a conversation. showfavourite: newState.id !== null } }; } else { return null; } }; /** * Find the newest or oldest message. * * @param {Object} state The current state. * @param {Object} newState The new state. * @return {Number} Oldest or newest message id. */ var buildScrollToMessagePatch = function(state, newState) { var oldMessages = state.messages; var newMessages = newState.messages; if (newMessages.length < 1) { return null; } if (oldMessages.length < 1) { return newMessages[newMessages.length - 1].id; } var previousNewest = oldMessages[state.messages.length - 1]; var currentNewest = newMessages[newMessages.length - 1]; var previousOldest = oldMessages[0]; var currentOldest = newMessages[0]; if (previousNewest.id != currentNewest.id) { return currentNewest.id; } else if (previousOldest.id != currentOldest.id) { return previousOldest.id; } return null; }; /** * Check if members should be loaded. * * @param {Object} state The current state. * @param {Object} newState The new state. * @return {Bool|Null} */ var buildLoadingMembersPatch = function(state, newState) { if (!state.loadingMembers && newState.loadingMembers) { return true; } else if (state.loadingMembers && !newState.loadingMembers) { return false; } else { return null; } }; /** * Check if the messages are being loaded for the first time. * * @param {Object} state The current state. * @param {Object} newState The new state. * @return {Bool|Null} */ var buildLoadingFirstMessages = function(state, newState) { if (state.hasTriedToLoadMessages === newState.hasTriedToLoadMessages) { return null; } else if (!newState.hasTriedToLoadMessages && newState.loadingMessages) { return true; } else if (newState.hasTriedToLoadMessages && !newState.loadingMessages) { return false; } else { return null; } }; /** * Check if the messages are still being loaded * * @param {Object} state The current state. * @param {Object} newState The new state. * @return {Bool|Null} */ var buildLoadingMessages = function(state, newState) { if (!state.loadingMessages && newState.loadingMessages) { return true; } else if (state.loadingMessages && !newState.loadingMessages) { return false; } else { return null; } }; /** * Determine if we should show the emoji picker. * * @param {Object} state The current state. * @param {Object} newState The new state. * @return {Bool|Null} */ var buildShowEmojiPicker = function(state, newState) { if (!state.showEmojiPicker && newState.showEmojiPicker) { return true; } else if (state.showEmojiPicker && !newState.showEmojiPicker) { return false; } else { return null; } }; /** * Determine if we should show the emoji auto complete. * * @param {Object} state The current state. * @param {Object} newState The new state. * @return {Bool|Null} */ var buildShowEmojiAutoComplete = function(state, newState) { if (!state.showEmojiAutoComplete && newState.showEmojiAutoComplete) { return true; } else if (state.showEmojiAutoComplete && !newState.showEmojiAutoComplete) { return false; } else { return null; } }; /** * Get the user Object of user to be blocked if pending. * * @param {Object} state The current state. * @param {Object} newState The new state. * @return {Object|Bool|Null} User Object if Object. */ var buildConfirmBlockUser = function(state, newState) { if (newState.pendingBlockUserIds.length) { // We currently only support a single user; var userId = newState.pendingBlockUserIds[0]; return newState.members[userId]; } else if (state.pendingBlockUserIds.length) { return false; } return null; }; /** * Get the user Object of user to be unblocked if pending. * * @param {Object} state The current state. * @param {Object} newState The new state. * @return {Object|Bool|Null} User Object if Object. */ var buildConfirmUnblockUser = function(state, newState) { if (newState.pendingUnblockUserIds.length) { // We currently only support a single user; var userId = newState.pendingUnblockUserIds[0]; return newState.members[userId]; } else if (state.pendingUnblockUserIds.length) { return false; } return null; }; /** * Get the user Object of user to be added as contact if pending. * * @param {Object} state The current state. * @param {Object} newState The new state. * @return {Object|Bool|Null} User Object if Object. */ var buildConfirmAddContact = function(state, newState) { if (newState.pendingAddContactIds.length) { // We currently only support a single user; var userId = newState.pendingAddContactIds[0]; return newState.members[userId]; } else if (state.pendingAddContactIds.length) { return false; } return null; }; /** * Get the user Object of user to be removed as contact if pending. * * @param {Object} state The current state. * @param {Object} newState The new state. * @return {Object|Bool|Null} User Object if Object. */ var buildConfirmRemoveContact = function(state, newState) { if (newState.pendingRemoveContactIds.length) { // We currently only support a single user; var userId = newState.pendingRemoveContactIds[0]; return newState.members[userId]; } else if (state.pendingRemoveContactIds.length) { return false; } return null; }; /** * Check if there are any messages to be deleted. * * @param {Object} state The current state. * @param {Object} newState The new state. * @return {Object|Null} The conversation type and if the user can delete the messages for all users. */ var buildConfirmDeleteSelectedMessages = function(state, newState) { var oldPendingCount = state.pendingDeleteMessageIds.length; var newPendingCount = newState.pendingDeleteMessageIds.length; if (newPendingCount && !oldPendingCount) { return { show: true, type: newState.type, canDeleteMessagesForAllUsers: newState.canDeleteMessagesForAllUsers }; } else if (oldPendingCount && !newPendingCount) { return { show: false }; } return null; }; /** * Check if there is a conversation to be deleted. * * @param {Object} state The current state. * @param {Object} newState The new state. * @return {int|Null} The conversation type to be deleted. */ var buildConfirmDeleteConversation = function(state, newState) { if (!state.pendingDeleteConversation && newState.pendingDeleteConversation) { return newState.type; } else if (state.pendingDeleteConversation && !newState.pendingDeleteConversation) { return false; } return null; }; /** * Check if there is a pending contact request to accept or decline. * * @param {Object} state The current state. * @param {Object} newState The new state. * @return {Bool|Null} */ var buildConfirmContactRequest = function(state, newState) { var loggedInUserId = state.loggedInUserId; var oldOtherUser = getOtherUserFromState(state); var newOtherUser = getOtherUserFromState(newState); var oldReceivedRequests = !oldOtherUser ? [] : oldOtherUser.contactrequests.filter(function(request) { return request.requesteduserid == loggedInUserId && request.userid == oldOtherUser.id; }); var newReceivedRequests = !newOtherUser ? [] : newOtherUser.contactrequests.filter(function(request) { return request.requesteduserid == loggedInUserId && request.userid == newOtherUser.id; }); var oldRequest = oldReceivedRequests.length ? oldReceivedRequests[0] : null; var newRequest = newReceivedRequests.length ? newReceivedRequests[0] : null; if (!oldRequest && newRequest) { return newOtherUser; } else if (oldRequest && !newRequest) { return false; } else { return null; } }; /** * Check if there are any changes in blocked users. * * @param {Object} state The current state. * @param {Object} newState The new state. * @return {Bool|Null} */ var buildIsBlocked = function(state, newState) { var oldOtherUser = getOtherUserFromState(state); var newOtherUser = getOtherUserFromState(newState); if (!oldOtherUser && !newOtherUser) { return null; } else if (!oldOtherUser && newOtherUser) { return newOtherUser.isblocked ? true : null; } else if (!newOtherUser && oldOtherUser) { return oldOtherUser.isblocked ? false : null; } else if (oldOtherUser.isblocked && !newOtherUser.isblocked) { return false; } else if (!oldOtherUser.isblocked && newOtherUser.isblocked) { return true; } else { return null; } }; /** * Check if there are any changes the conversation favourite state. * * @param {Object} state The current state. * @param {Object} newState The new state. * @return {Bool|Null} */ var buildIsFavourite = function(state, newState) { var oldIsFavourite = state.isFavourite; var newIsFavourite = newState.isFavourite; if (state.id === null && newState.id === null) { // The conversation isn't yet created so don't change anything. return null; } else if (state.id === null && newState.id !== null) { // The conversation was created so we can show the add favourite button. return 'show-add'; } else if (state.id !== null && newState.id === null) { // We're changing from a created conversation to a new conversation so hide // the favouriting functionality for now. return 'hide'; } else if (oldIsFavourite == newIsFavourite) { // No change. return null; } else if (!oldIsFavourite && newIsFavourite) { return 'show-remove'; } else if (oldIsFavourite && !newIsFavourite) { return 'show-add'; } else { return null; } }; /** * Check if there are any changes the conversation muted state. * * @param {Object} state The current state. * @param {Object} newState The new state. * @return {string|null} */ var buildIsMuted = function(state, newState) { var oldIsMuted = state.isMuted; var newIsMuted = newState.isMuted; if (state.id === null && newState.id === null) { // The conversation isn't yet created so don't change anything. return null; } else if (state.id === null && newState.id !== null) { // The conversation was created so we can show the mute button. return 'show-mute'; } else if (state.id !== null && newState.id === null) { // We're changing from a created conversation to a new conversation so hide // the muting functionality for now. return 'hide'; } else if (oldIsMuted == newIsMuted) { // No change. return null; } else if (!oldIsMuted && newIsMuted) { return 'show-unmute'; } else if (oldIsMuted && !newIsMuted) { return 'show-mute'; } else { return null; } }; /** * Check if there are any changes in the contact status of the current user * and other user. * * @param {Object} state The current state. * @param {Object} newState The new state. * @return {Bool|Null} */ var buildIsContact = function(state, newState) { var loggedInUserId = state.loggedInUserId; var oldOtherUser = getOtherUserFromState(state); var newOtherUser = getOtherUserFromState(newState); var oldContactRequests = !oldOtherUser ? [] : oldOtherUser.contactrequests.filter(function(request) { return (request.userid == loggedInUserId && request.requesteduserid == oldOtherUser.id) || (request.userid == oldOtherUser.id && request.requesteduserid == loggedInUserId); }); var newContactRequests = !newOtherUser ? [] : newOtherUser.contactrequests.filter(function(request) { return (request.userid == loggedInUserId && request.requesteduserid == newOtherUser.id) || (request.userid == newOtherUser.id && request.requesteduserid == loggedInUserId); }); var oldHasContactRequests = oldContactRequests.length > 0; var newHasContactRequests = newContactRequests.length > 0; if (!oldOtherUser && !newOtherUser) { return null; } else if (oldHasContactRequests && newHasContactRequests) { return null; } else if (!oldHasContactRequests && newHasContactRequests && !newOtherUser.iscontact) { return 'pending-contact'; } else if (!oldOtherUser && newOtherUser) { return newOtherUser.iscontact ? 'contact' : null; } else if (!newOtherUser && oldOtherUser) { return oldOtherUser.iscontact ? 'non-contact' : null; } else if (oldOtherUser.iscontact && !newOtherUser.iscontact) { return newHasContactRequests ? 'pending-contact' : 'non-contact'; } else if (!oldOtherUser.iscontact && newOtherUser.iscontact) { return 'contact'; } else { return null; } }; /** * Check if a confirm action is active. * * @param {Object} state The current state. * @param {Object} newState The new state. * @return {Bool|Null} */ var buildLoadingConfirmationAction = function(state, newState) { if (!state.loadingConfirmAction && newState.loadingConfirmAction) { return true; } else if (state.loadingConfirmAction && !newState.loadingConfirmAction) { return false; } else { return null; } }; /** * Check if a edit mode is active. * * @param {Object} state The current state. * @param {Object} newState The new state. * @return {Bool|Null} */ var buildInEditMode = function(state, newState) { var oldHasSelectedMessages = state.selectedMessageIds.length > 0; var newHasSelectedMessages = newState.selectedMessageIds.length > 0; var numberOfMessagesHasChanged = state.messages.length != newState.messages.length; if (!oldHasSelectedMessages && newHasSelectedMessages) { return true; } else if (oldHasSelectedMessages && !newHasSelectedMessages) { return false; } else if (oldHasSelectedMessages && numberOfMessagesHasChanged) { return true; } else { return null; } }; /** * Build a patch for the messages selected. * * @param {Object} state The current state. * @param {Object} newState The new state. * @return {Object} patch */ var buildSelectedMessages = function(state, newState) { var oldSelectedMessages = state.selectedMessageIds; var newSelectedMessages = newState.selectedMessageIds; if (isArrayEqual(oldSelectedMessages, newSelectedMessages)) { return null; } var diff = diffArrays(oldSelectedMessages, newSelectedMessages, function(a, b) { return a == b; }); return { count: newSelectedMessages.length, add: diff.missingFromA, remove: diff.missingFromB }; }; /** * Get a list of users from the state that are not the logged in user. Use to find group * message members or the other user in a conversation. * * @param {Object} state State * @return {Array} List of users. */ var getOtherUserFromState = function(state) { return Object.keys(state.members).reduce(function(carry, userId) { if (userId != state.loggedInUserId && !carry) { carry = state.members[userId]; } return carry; }, null); }; /** * Check if the given user requires a contact request from the logged in user. * * @param {Integer} loggedInUserId The logged in user id * @param {Object} user User record * @return {Bool} */ var requiresContactRequest = function(loggedInUserId, user) { // If a user can message then no contact request is required. if (user.canmessage) { return false; } var contactRequests = user.contactrequests.filter(function(request) { return request.userid == loggedInUserId || request.requesteduserid; }); var hasSentContactRequest = contactRequests.length > 0; return user.requirescontact && !user.iscontact && !hasSentContactRequest; }; /** * Check if other users are required to be added as contact. * * @param {Object} state The current state. * @param {Object} newState The new state. * @return {Object} Object controlling the required to add contact dialog variables. */ var buildRequireAddContact = function(state, newState) { var oldOtherUser = getOtherUserFromState(state); var newOtherUser = getOtherUserFromState(newState); var hadMessages = state.messages.length > 0; var hasMessages = newState.messages.length > 0; var loggedInUserId = newState.loggedInUserId; var prevRequiresContactRequest = oldOtherUser && requiresContactRequest(loggedInUserId, oldOtherUser); var nextRequiresContactRequest = newOtherUser && requiresContactRequest(loggedInUserId, newOtherUser); var confirmAddContact = buildConfirmAddContact(state, newState); var finishedAddContact = confirmAddContact === false; // Still doing first load. if (!state.hasTriedToLoadMessages && !newState.hasTriedToLoadMessages) { return null; } // No users yet. if (!oldOtherUser && !newOtherUser) { return null; } // We've loaded a new user and they require a contact request. if (!oldOtherUser && nextRequiresContactRequest) { return { show: true, hasMessages: hasMessages, user: newOtherUser }; } // The logged in user has completed the confirm contact request dialogue // but the other user still requires a contact request which means the logged // in user either declined the confirmation or it failed. if (finishedAddContact && nextRequiresContactRequest) { return { show: true, hasMessages: hasMessages, user: newOtherUser }; } // Everything is loaded. if (state.hasTriedToLoadMessages && newState.hasTriedToLoadMessages) { if (!prevRequiresContactRequest && nextRequiresContactRequest) { return { show: true, hasMessages: hasMessages, user: newOtherUser }; } if (prevRequiresContactRequest && !nextRequiresContactRequest) { return { show: false, hasMessages: hasMessages }; } } // First load just completed. if (!state.hasTriedToLoadMessages && newState.hasTriedToLoadMessages) { if (nextRequiresContactRequest) { return { show: true, hasMessages: hasMessages, user: newOtherUser }; } } // Being reset. if (state.hasTriedToLoadMessages && !newState.hasTriedToLoadMessages) { if (prevRequiresContactRequest) { return { show: false, hasMessages: hadMessages }; } } return null; }; /** * Check if other users are required to be unblocked. * * @param {Object} state The current state. * @param {Object} newState The new state. * @return {Bool|Null} */ var buildRequireUnblock = function(state, newState) { var oldOtherUser = getOtherUserFromState(state); var newOtherUser = getOtherUserFromState(newState); if (!oldOtherUser && !newOtherUser) { return null; } else if (oldOtherUser && !newOtherUser) { return oldOtherUser.isblocked ? false : null; } else if (!oldOtherUser && newOtherUser) { return newOtherUser.isblocked ? true : null; } else if (!oldOtherUser.isblocked && newOtherUser.isblocked) { return true; } else if (oldOtherUser.isblocked && !newOtherUser.isblocked) { return false; } return null; }; /** * Check if other users can be messaged. * * @param {Object} state The current state. * @param {Object} newState The new state. * @return {Bool|Null} */ var buildUnableToMessage = function(state, newState) { var oldOtherUser = getOtherUserFromState(state); var newOtherUser = getOtherUserFromState(newState); if (newState.type == Constants.CONVERSATION_TYPES.SELF) { // Users always can send message themselves on self-conversations. return null; } if (!oldOtherUser && !newOtherUser) { return null; } else if (oldOtherUser && !newOtherUser) { return oldOtherUser.canmessage ? null : true; } else if (!oldOtherUser && newOtherUser) { return newOtherUser.canmessage ? null : true; } else if (!oldOtherUser.canmessage && newOtherUser.canmessage) { return false; } else if (oldOtherUser.canmessage && !newOtherUser.canmessage) { return true; } return null; }; /** * Build patch for footer information for a private conversation. * * @param {Object} state The current state. * @param {Object} newState The new state. * @return {Object} containing footer state type. */ var buildFooterPatchTypePrivate = function(state, newState) { var loadingFirstMessages = buildLoadingFirstMessages(state, newState); var inEditMode = buildInEditMode(state, newState); var requireAddContact = buildRequireAddContact(state, newState); var requireUnblock = buildRequireUnblock(state, newState); var unableToMessage = buildUnableToMessage(state, newState); var showRequireAddContact = requireAddContact !== null ? requireAddContact.show && requireAddContact.hasMessages : null; var otherUser = getOtherUserFromState(newState); var generateReturnValue = function(checkValue, successReturn) { if (checkValue) { return successReturn; } else if (checkValue !== null && !checkValue) { if (!otherUser) { return {type: 'content'}; } else if (otherUser.isblocked) { return {type: 'unblock'}; } else if (newState.messages.length && requiresContactRequest(newState.loggedInUserId, otherUser)) { return { type: 'add-contact', user: otherUser }; } else if (!otherUser.canmessage && (otherUser.requirescontact && !otherUser.iscontact)) { return {type: 'unable-to-message'}; } } return null; }; if ( loadingFirstMessages === null && inEditMode === null && requireAddContact === null && requireUnblock === null ) { return null; } var checks = [ [loadingFirstMessages, {type: 'placeholder'}], [inEditMode, {type: 'edit-mode'}], [unableToMessage, {type: 'unable-to-message'}], [requireUnblock, {type: 'unblock'}], [showRequireAddContact, {type: 'add-contact', user: otherUser}] ]; for (var i = 0; i < checks.length; i++) { var checkValue = checks[i][0]; var successReturn = checks[i][1]; var result = generateReturnValue(checkValue, successReturn); if (result !== null) { return result; } } return { type: 'content' }; }; /** * Build patch for footer information for a public conversation. * * @param {Object} state The current state. * @param {Object} newState The new state. * @return {Object} containing footer state type. */ var buildFooterPatchTypePublic = function(state, newState) { var loadingFirstMessages = buildLoadingFirstMessages(state, newState); var inEditMode = buildInEditMode(state, newState); if (loadingFirstMessages === null && inEditMode === null) { return null; } if (loadingFirstMessages) { return {type: 'placeholder'}; } if (inEditMode) { return {type: 'edit-mode'}; } return { type: 'content' }; }; /** * Check if we're viewing a different conversation. If so then we need to * reset the UI. * * @param {Object} state The current state. * @param {Object} newState The new state. * @return {bool|null} If a reset needs to occur */ var buildReset = function(state, newState) { var oldType = state.type; var newType = newState.type; var oldConversationId = state.id; var newConversationId = newState.id; var oldMemberIds = Object.keys(state.members); var newMemberIds = Object.keys(newState.members); oldMemberIds.sort(); newMemberIds.sort(); var membersUnchanged = oldMemberIds.every(function(id, index) { return id == newMemberIds[index]; }); if (oldType != newType) { // If we've changed conversation type then we need to reset. return true; } else if (oldConversationId && !newConversationId) { // We previously had a conversation id but no longer do. This likely means // the user is viewing the conversation with someone they've never spoken to // before. return true; } else if (oldConversationId && newConversationId && oldConversationId != newConversationId) { // If we had a conversation id and it's changed then we need to reset. return true; } else if (!oldConversationId && !newConversationId && !membersUnchanged) { // If we never had a conversation id but the members of the conversation have // changed then we need to reset. This can happen if the user goes from viewing // a user they've never had a conversation with to viewing a different user that // they've never had a conversation with. return true; } return null; }; /** * We should show this message always, for all the self-conversations. * * The message should be hidden when it's not a self-conversation. * * @param {Object} state The current state. * @param {Object} newState The new state. * @return {bool} */ var buildSelfConversationMessage = function(state, newState) { if (state.type != newState.type) { return (newState.type == Constants.CONVERSATION_TYPES.SELF); } return null; }; /** * We should show the contact request sent message if the user just sent * a contact request to the other user and there are no messages in the * conversation. * * The messages should be hidden when there are messages in the conversation. * * @param {Object} state The current state. * @param {Object} newState The new state. * @return {string|false|null} */ var buildContactRequestSent = function(state, newState) { var loggedInUserId = newState.loggedInUserId; var oldOtherUser = getOtherUserFromState(state); var newOtherUser = getOtherUserFromState(newState); var oldSentRequests = !oldOtherUser ? [] : oldOtherUser.contactrequests.filter(function(request) { return request.userid == loggedInUserId; }); var newSentRequests = !newOtherUser ? [] : newOtherUser.contactrequests.filter(function(request) { return request.userid == loggedInUserId; }); var oldRequest = oldSentRequests.length > 0; var newRequest = newSentRequests.length > 0; var hadMessages = state.messages.length > 0; var hasMessages = state.messages.length > 0; if (!oldRequest && newRequest && !newOtherUser.iscontact && !hasMessages) { return newOtherUser.fullname; } else if (oldOtherUser && !oldOtherUser.iscontact && newRequest && newOtherUser.iscontact) { // Contact request accepted. return false; } else if (oldRequest && !newRequest) { return false; } else if (!hadMessages && hasMessages) { return false; } else { return null; } }; /** * Build the full patch comparing the current state and the new state. This patch is used by * the conversation renderer to render the UI on any update. * * @param {Object} state The current state. * @param {Object} newState The new state. * @return {Object} Patch containing all information changed. */ var buildPatch = function(state, newState) { var config = { all: { reset: buildReset, conversation: buildConversationPatch, scrollToMessage: buildScrollToMessagePatch, loadingMembers: buildLoadingMembersPatch, loadingFirstMessages: buildLoadingFirstMessages, loadingMessages: buildLoadingMessages, confirmDeleteSelectedMessages: buildConfirmDeleteSelectedMessages, inEditMode: buildInEditMode, selectedMessages: buildSelectedMessages, isFavourite: buildIsFavourite, isMuted: buildIsMuted, showEmojiPicker: buildShowEmojiPicker, showEmojiAutoComplete: buildShowEmojiAutoComplete } }; // These build functions are only applicable to private conversations. config[Constants.CONVERSATION_TYPES.PRIVATE] = { header: buildHeaderPatchTypePrivate, footer: buildFooterPatchTypePrivate, confirmBlockUser: buildConfirmBlockUser, confirmUnblockUser: buildConfirmUnblockUser, confirmAddContact: buildConfirmAddContact, confirmRemoveContact: buildConfirmRemoveContact, confirmContactRequest: buildConfirmContactRequest, confirmDeleteConversation: buildConfirmDeleteConversation, isBlocked: buildIsBlocked, isContact: buildIsContact, loadingConfirmAction: buildLoadingConfirmationAction, requireAddContact: buildRequireAddContact, contactRequestSent: buildContactRequestSent }; // These build functions are only applicable to public (group) conversations. config[Constants.CONVERSATION_TYPES.PUBLIC] = { header: buildHeaderPatchTypePublic, footer: buildFooterPatchTypePublic, }; // These build functions are only applicable to self-conversations. config[Constants.CONVERSATION_TYPES.SELF] = { header: buildHeaderPatchTypeSelf, footer: buildFooterPatchTypePublic, confirmDeleteConversation: buildConfirmDeleteConversation, selfConversationMessage: buildSelfConversationMessage }; var patchConfig = $.extend({}, config.all); if (newState.type && newState.type in config) { // Add the type specific builders to the patch config. patchConfig = $.extend(patchConfig, config[newState.type]); } return Object.keys(patchConfig).reduce(function(patch, key) { var buildFunc = patchConfig[key]; var value = buildFunc(state, newState); if (value !== null) { patch[key] = value; } return patch; }, {}); }; return { buildPatch: buildPatch }; });